![]() Fouling is a strong game plan, and you have several ways to win the war of attrition, with many good hitting pieces and the ability to punish opponents who are on the floor with your Halflings, Human Linemen, or in time, a Sneaky Git player. A good tactic is to find ways to push opponents into base contact with it. The Treeman is a very powerful tool to hold the middle of the field and can often occupy several enemy players. Though this is a low percentage play, it can completely change games, so it is worth understanding and practicing how to best set up and execute.ĭefensively OWA plays a fairly conservative game plan and should look to create screens and reduce opportunities for opposition Blitzes while waiting for opportunities to strike. Remember that you can score one-turn touchdowns with Throw Team-mate. The Slayer gives you a unique opportunity here to move opponents well out of position (or off the pitch) with his Frenzy skill, but he must be supported, as he is more lightly armored and can easily become isolated. You can still look to the Human Thrower and Catcher to provide a reliable scoring combo, while generally, you will need to make a more conservative cage offense utilizing your various blockers and the Treeman to anchor your offense and make holes in the opposition lines. In many ways, they can play similarly to the Human team, but you have significantly less mobility and a little more armor. The hardest part of making OWA work is combining all of their different moving parts and tools into a coherent approach, and ensuring they are all positioned to take the best advantage of their particular skills on any given turn. The Dwarf Runner is not really worth taking when you have the Human Thrower, and this build excludes it. The Dwarf Blockers is not a patch on the Dwarf team's version, with Arm Bar and Brawler no comparison to Block and Tackle, but it does give you an additional AV10+ player and easy access to Guard. The Slayer is another player with Block, and has great potential as a killer, as well as giving you tactical options (and limitations) with Frenzy. The Blitzer is a very solid take that gives you more Block and has great development options. The Dwarf players are a mixed bag and suffer from having the Loner skill. I haven't kept track of my win/loss, but I'd imagine that it's probably about 50-50 or so. The Halfling gives you a one-turn Touchdown option, and can also be used for cheap fouling. The highest this team reached so far was I think 1400 or so on the ladder, but I haven't played it in 2 days, and I ended on a few losses, so I'm now back at like 3300. For your other choices, the Human positions and Linemen are just very solid choices who come with a range of useful skills and can be developed into very strong players. The Tree is also cheaper, and you never have to worry about it losing its Tackle Zones to Bonehead. This gives you a 3+ re-rollable chance to get into any square, regardless of Tackle Zones.Starting the Treeman, despite his lesser mobility, is a better option for OWA than the Ogre, not least by allowing easier one-turn Throw Team-mate scores with the Halfling. Your Goblins can also assist in general play by getting into positions that most players cannot, thanks to the combination of Dodge and Stunty. This is a low percentage play, but it can completely change games in your favor. Teams The Blood Bowl 3 races which are currently included in the game, have been marked with this icon next to them. Fouling is one of your best removal tools, and your cheap Goblin players are perfect for it.ĭon't forget that you can attempt one-turn Touchdowns with the Throw-Team Mate skill. You can also use it to position downed opponents in places where they can be gang-fouled. Race overview to help decide the best Team and Best Race for Blood Bowl 3. You can use this to keep weak opponents locked in base contact with your Black Orcs and Troll. 1 view 4 minutes ago How to choose the best Race to suit you in Blood Bowl 3 in 2023. ![]() Your Black Orcs' Grab skill is an incredible control tool, and you have it in abundance. Most probably you will carry the ball with a Goblin, but if you have a lot of control or numbers advantage, you can carry with a Black Orc to try and get them more Star Player Points. On offense, you will need to play a slow, cage-based grind down the field. This means your goal will be to control the pitch through strength and removing your opponent's players while positioning your own, carefully, to ensure you are not outmaneuvered. This build will only see four players with Movement Allowance 6 on the field, with the rest of your team having only MA4. Black Orcs are a team with very high strength but low mobility.
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